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Author Topic: GURPS StarCraft: Game Over, Man!  (Read 6011 times)
Lex
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« Reply #30 on: July 29, 2013, 10:39:20 PM »

Yeah, it sounds like this week is out, as are the next few weekends ... we can try to get something going on Tues or Wed of next week or the week after, or we can just wait until our schedules clear up.....
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tshiggins
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« Reply #31 on: July 30, 2013, 07:04:48 PM »

Give me a day or two notice, and I can play a few hours on a weeknight. I just need the notice so I drive to work, instead of taking the train.
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"Our problem is, our plans never survive contact with US!" -Christopher Denny, veteran gamer, incorrigible punster.
Lex
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« Reply #32 on: August 22, 2013, 03:54:43 PM »

Session 4 scheduled: http://www.denvergurps.com/forum/index.php?topic=410.0
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Lex
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« Reply #33 on: November 12, 2013, 06:52:46 PM »

Here are some pregens for the next part ... alternately, new PCs can be created (Terran Ghosts or Protoss Warriors, 600 points each), or existing PCs can be upgraded (see below), to reflect their status as Full-On Action Heroes rather than faceless grunts.

Pregens - Terran Ghosts

Maj. Tom Jones, Company Officer

Lt. Cho Miyazaki, Science Officer

Cpl. Sam Berkowitz Jr., Scout Sniper

SPC. Ted Dombek, Techie


Pregens - Protoss Warriors

Anmidon, Dark Templar

Tenaris, High Templar

Thraos, Elite Zealot


Survivor Upgrade
Choose any one surviving PC from Tango Company or Big Unit, and add 250 points chosen from among improved Attributes or Secondary Characteristics, additional template traits, Danger Sense [15], Daredevil [15], Enhanced Dodge 1-3 [15/level], Gunslinger [25], Luck [15, 30 or 60], Serendipity [15/level], Wild Talent [20/level], or other mundane or cinematic advantages.
« Last Edit: December 08, 2013, 03:41:44 PM by Lex » Logged
Lex
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« Reply #34 on: November 12, 2013, 06:54:47 PM »

Major Tom Jones, Ghost Company Officer (600 points)
Major Tom is an old mustang, having climbed through the ranks of the Ghost program to become a respected company officer. He's fully confident in his men, and will accept nothing less than their best. In return, he's unswervingly loyal to them above all, and will stand up to anyone from flag officers to politicians to Protoss Templars if he thinks they're getting screwed.

Attributes: ST 13 [30]; DX 15 [100]; IQ 14 [80]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 15 [5]; Per 15 [5]; FP 13 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0].

Advantages: Born War Leader 2 [10]; Combat Reflexes [15]; Fit [5]; Military Rank 4 (Major) [20]; Unusual Background (Psionic Potential) [5]. • Perks: Quick Reload [1]. • Psionic Abilities: Detect Psionic Energy (Vague) [4]; Invisibility (Ghost) [80]; Mind Blast (Affliction: Mental Stun, 10 sec; Based on Will; Mal-2) [30]; Mind Reading [27]; TK 10 (Range 20yd) [50]; TK Bolt 8d (Crushing Attack; Double Knockback) [44]; Telepathic Ping [1].

Disadvantages: Bloodlust [-10]; Callous [-5]; Code of Honor (Soldier's) [-10]; Overconfidence [-5]; Sense of Duty (Team) [-5]; Stubborn [-5].

Skills: Artillery (Guided Missile) (A) IQ [2]; Battlesuit (A) DX+2 [8]; Carousing (A) HT [1]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Driving (Automobile) (A) DX-1 [1]; Electronics Operation (Comms, Psychotronics, Sensors), all (A) IQ [2]; Expert Skill (Psionics) (H) IQ [4]; Fast-Draw (Ammo) (E) DX+1 [1]; First Aid (E) IQ [1]; Forward Observer (A) IQ [2]; Gambling (A) IQ [2]; Gesture (E) IQ [1]; Gunner (Machine Gun, Rockets), both (A) DX [2]; Guns (Rifle) (E) DX+2 [4]; Guns (Shotgun) (E) DX+1 [1]; Hiking (A) HT [2]; Intelligence Analysis (H) IQ+2 [4]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Leadership (A) IQ+2 [2]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Land) (A) IQ [2]; Observation (A) Per [2]; Piloting (Vertol) (A) DX [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ+2 [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX+2 [8]; Strategy (Land) IQ+2 [4]; Swimming (E) HT [1]; Tactics (H) IQ+2 [4]; Throwing (A) DX [2].

Gear: Ghost HES; Neosteel Boot Knife; Neosteel Combat Knife; C-10 Canister Rifle (25mm); Gauss Shotgun Pistol (18.5mm). Suit + 55 lbs (No Encumbrance).



Lt. Cho Miyazaki (600 points)
Cho is a potent clairvoyant, psychometer, and telepath, and consequently, a compulsive voyeur and snoop. He's brilliant and perceptive, with a photographic memory and a talent for science and medicine -- but also generally socially-inept, though he gets along well enough with the other freaks and weirdos in the Ghost Program.

Attributes: ST 13 [30]; DX 15 [100]; IQ 15 [100]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 15 [0]; Per 15 [0]; FP 13 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0].

Advantages: Combat Reflexes [15]; Field Medic 2 [10]; Fit [5]; Military Rank 2 (Lieutenant) [10]; Photographic Memory [10]; Unusual Background (Psionic Potential) [5]. • Perks: Quick Reload [1]. • Psionic Abilities: Clairsentience [45]; Detect (Psionic Energy; Analyzing) [19]; Invisibility (Ghost) [80]; Mind Probe [18]; Mind Reading [27]; Psychometry [18].

Disadvantages: Code of Honor (Soldier's) [-10]; Compulsive Snooping [-5]; Curious [-5]; Light Sleeper [-5]; OPH (Blurts out people's private thoughts) [-5]; Overconfidence [-5].

Skills: Battlesuit (A) DX+2 [8]; Biology (Earth-like) (VH) IQ-2 [2]; Biology (Exobiology) (VH) IQ-1 [4]; Chemistry (H) IQ-1 [2]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Computer Programming (H) IQ-1 [2]; Diagnosis (H) IQ+1 [2]; Driving (Heavy Wheeled) (A) DX [2]; Electronics Operation (Comms, Medical, Psychotronics, Scientific), all (A) IQ [2]; Expert Skill (Psionics) (H) IQ [4]; Fast-Draw (Ammo) (E) DX+1 [1]; Forward Observer (A) IQ [2]; Gesture (E) IQ [1]; Guns (Rifle) (E) DX+2 [4]; Guns (SMG) (E) DX+1 [1]; Hiking (A) HT [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Land) (A) IQ [2]; Observation (A) Per [2]; Pharmacy (Synthetic) (H) IQ+1 [2]; Physician (H) IQ+2 [4]; Piloting (Vertol) (A) DX [2]; Research (A) IQ [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX+2 [8]; Surgery (VH) IQ+1 [4]; Survival (Toxic Wasteland) (A) Per [2]; Swimming (E) HT [1]; Tactics (H) IQ [4]; Throwing (A) DX [2].

Technique: Combat Medic (Instant Bandaging) (H) Physician-1 [10].

Gear: Ghost HES; Neosteel Boot Knife; Neosteel Combat Knife; BOSUN FN92 Anti-Material Rifle (15mm); P-38 Scythe Gauss Machine Pistol; Scientist's Computer. Suit + 75 lbs (Light Encumbrance).
« Last Edit: December 08, 2013, 03:45:14 PM by Lex » Logged
Lex
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« Reply #35 on: November 12, 2013, 06:55:21 PM »

Cpl. Sam Berkowitz Jr., Ghost Scout-Sniper (600 points)
An avid gun enthusiast, with the patience to crawl through the brush for days and wait motionless for a shot to line up, Sam is the very archetype of a sniper. Although laconic and reclusive, he's almost compulsively dedicated to the team and the mission.

Attributes: ST 13 [30]; DX 16 [120]; IQ 12 [40]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 13 [5]; Per 14 [10]; FP 13 [0]; Basic Speed 7.00 [-5]; Basic Move 9 [10].

Advantages: Acute Vision 5 [10]; Combat Reflexes [15]; Fit [5]; Gunslinger [25]; Military Rank 1 (Corporal) [5]; Unusual Background (Psionic Potential) [5]. • Perks: Patience of Job [1]; Quick Reload [1]; Weapon Bond (Sniper Rifle) [1]. • Psionic Abilities: Danger Sense [14]; Detect (Psionic Energy) [9]; Invisibility (Ghost) [80]; Mind Blast (Affliction: Mental Stun, 10 sec; Based on Will; Mal-2) [30]; Mind Reading [27]; TK 10 (Range 20yd) [50].

Disadvantages: Callous [-5]; Code of Honor (Soldier's) [-10]; Impulsive [-10]; Loner [-5]; Overconfidence [-5]; Sense of Duty (Team) [-5].

Skills: Armoury (Small Arms) (A) IQ [2]; Battlesuit (A) DX+3 [12]; Carousing (E) HT [1]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Connoisseur (Guns) (A) IQ-1 [1]; Driving (Motorcycle) (A) DX-1 [1]; Electronics Operation (Comms, Psychotronics, Security), all (A) IQ [2]; Expert Skill (Psionics) (H) IQ [4]; Explosives (Demolitions) (A) IQ [2]; Fast-Draw (Ammo) (E) DX+1 [1]; First Aid (E) IQ [1]; Forward Observer (A) IQ [2]; Gambling (A) IQ-1 [1]; Garrote (E) DX [1]; Gesture (E) IQ [1]; Guns (Rifle) (E) DX+4 [12]; Hiking (A) HT [2]; Intimidate (A) Will [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Lockpicking (A) IQ [2]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Land) (A) IQ [2]; Observation (A) Per [2]; Piloting (Vertol) (A) DX [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX+2 [8]; Swimming (E) HT [1]; Tactics (H) IQ [4]; Throwing (A) DX [2]; Zen Marksmanship (VH) IQ+3 [20].

Gear: Ghost HES; Neosteel Boot Knife; Neosteel Combat Knife; HVMD Portable Railgun (20mm); Z-50 Slugger Gauss Shotgun Pistol (18.5mm). Suit + 55 lbs (No Encumbrance).



SPC. Ted Dombek, Ghost Techie (600 points)
Ted eeked through the physical and psych-screening for the Ghost Program due to his uncanny, even paranormal, ability with computers. Training and field experience have since turned a scrawny nerd into a deadly commando, but the soul of a somewhat-unbalanced tech-geek remains.

Attributes: ST 13 [30]; DX 14 [80]; IQ 15 [100]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 15 [0]; Per 15 [0]; FP 13 [0]; Basic Speed 8.00 [5]; Basic Move 8 [0].

Advantages:  Born to be Wired 3 [15]; Combat Reflexes [15]; Fit [5]; Gadgeteer (Quick; No New Inventions) [25]; Military Rank 1 (Corporal) [5]; Ultra-Techie 3 [15]; Unusual Background (Psionic Potential) [5]. • Perks: Quick Reload [1]. • Psionic Abilities: Data Retrieval* (Mind Probe, Cybernetic) [8]; Detect (Psionic Energy; Vague) [4]; I/O Tap* (Mind Reading, Cybernetic) [12]; Invisibility (Ghost) [80]; Mind Reading [27]; Netrunning* (Possession, Cybernetic; Full Memory Access; Telecontrol; Max Duration, 10 min) [50]; Remote Control* (Mind Control, Cybernetic) [20].
*Use the rules for Cyber-Psi from Psionic Powers (pp. 30-32), with psionic skills replaced by the appropriate computer skills.

Disadvantages: Code of Honor (Soldier's) [-10]; Compulsive Coding/Tinkering [-5]; Oblivious [-5]; Odious Personal Habits (Messes with unshielded electronics) [-5]; Paranoia [-10]; Sense of Duty (Team) [-5].

Skills: Armoury (Battlesuits, Body Armor, Small Arms), all IQ+2 [1]; Battlesuit (A) DX+2 [8]; Climbing (A) DX [2]; Computer Hacking (VH) IQ+2 [4]; Computer Operation (E) IQ+3 [1]; Computer Programming (H) IQ+2 [2]; Cryptography (H) IQ+2 [2]; Current Affairs (Science & Technology) (E) IQ [1]; Driving (Automobile) (A) DX-1 [1]; Electrician (A) IQ+1 [1]; Electronics Operation (Comms, Psychotronics, Scientific, Security, Sensors), all (A) IQ [2]; Electronics Repair (Cooms, Computers, Psychotronics, Security, Sensors), all IQ+2 [1]; Expert Skill (Computer Security) (H) IQ+2 [2]; Expert Skill (Psionics) (H) IQ [4]; Explosives (EOD) (A) IQ [2]; Fast-Draw (Ammo) (E) DX+1 [1]; First Aid (E) IQ [1]; Forward Observer (A) IQ [2]; Games (Atari) DX [1]; Gesture (E) IQ [1]; Guns (Rifle) (E) DX+2 [4]; Guns (SMG) (E) DX+1 [1]; Hiking (A) HT [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Lockpicking (A) IQ [2]; Mechanic (Aerospace, Heavy Wheeled, Hovercraft, Mecha, Vertol), all (A) IQ+2 [1]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Observation (A) Per [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX+2 [8]; Swimming (E) HT [1]; Tactics (H) IQ [4]; Throwing (A) DX [2].

Gear: Ghost HES; Neosteel Boot Knife; Neosteel Combat Knife; C-10 Canister Rifle (25mm); P-38 Scythe Gauss Machine Pistol; Hacker's Rig. Suit + 75 lbs (Light Encumbrance).
« Last Edit: December 08, 2013, 03:47:41 PM by Lex » Logged
Lex
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« Reply #36 on: November 12, 2013, 06:55:53 PM »

Anmidon, Protoss Dark Templar (600 points)
Having undergone the ritual scarification that at once severs his connection to the Protoss Archives and hides him from psionic detection, Anmidon is a solitary warrior of the shadows. Although he willingly cooperates with those who share his goals, he prefers to lurk nearby rather than in the midst of the crowd. A fearless warrior, he uses his invisibility and teleportation to outmaneuver foes, and his peerless mastery of the warp blade to bisect them.

Attributes: ST 13 [27]; DX 16 [120]; IQ 12 [40]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 14 [10]; Per 13 [5]; FP 13 [0]; Basic Speed 8.00 [15]; Basic Move 9 [5].

Advantages: Size 1 [0]; Combat Reflexes [15]; Doesn't Breathe (Oxygen Absorption) [15]; Doesn't Eat or Drink [10]; Fit [5]; High Pain Threshold [10]; Obscure 8 (Psionic Detection; Defensive; Stealthy) [40]; Unfazeable [15]; Weapon Master (Force Sword) [20]. • Psionic Abilities: Danger Sense [14]; Detect (Psionic Energy) [9]; Invisibility (Affects Machines, Can Carry up to Med Enc, Switchable) [80]; Mind Reading [27]; Mind Shield 2 [8]; Telesend [27]; Warp (Range Limit, 100 yd) [50].

Disadvantages: Bloodlust [-10]; Cannot Speak (Mute; Mitigated) [-10]; Code of Honor (Protoss) [-15]; Fanaticism (Protoss) [-15]; Loner [-5]; No Sense of Smell/Taste [-5]; Overconfidence [-5]; Reputation -2 (Normal Templars) [-3]; Sense of Duty (Protoss) [-10]; Selfless [-5]; Unusual Biochemistry [-5].

Skills: Acrobatics (H) DX [4]; Armoury (Force Blades) (A) IQ-1 [1]; Battlesuit (A) DX+3 [12]; Beam Weapons (Pistol) (E) DX+1 [2]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Electronics Op (Psychotronics) (A) IQ [2]; Expert Skill (Psionics) (H) IQ [4]; Fast-Draw (Force Sword) (E) DX+1 [1]; Force Sword (A) DX+3 [12]; Hiking (A) HT [2]; History (Xel'Naga) (H) IQ-1 [2]; Intimidate (A) Will [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Land) (A) IQ [2]; Philosophy (H) (Xel'Naga) (H) IQ-1 [2]; Piloting (Contragrav) (A) DX [2]; Running (A) HT [2]; Spacer (E) IQ [1]; Stealth (A) DX+3 [12]; Tactics (H) IQ [4]; Throwing (A) DX [2].

Gear: Light Protoss Power Suit; suit-integral Psi-Blade; Warp Blade; and Personal Phase Disruptor.



Tenaris, Protoss High Templar (600 points)
Serious-minded and traditional like most of the Templar caste, Tenaris is a seasoned zerg hunter, meticulous and fanatical in her vocation. A master of psionic energy, she's able to unleash destruction or confusion upon groups or individuals at will.

Attributes: ST 13 [27]; DX 12 [40]; IQ 14 [80]; HT 12 [20].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 16 [10]; Per 15 [5]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].

Advantages: Size 1 [0]; Combat Reflexes [15]; Doesn't Breathe (Oxygen Absorption) [15]; Doesn't Eat or Drink [10]; Fit [5]; High Pain Threshold [10]; Religious Rank 3 (High Templar) [15]; Unfazeable [15]. • Psionic Abilities: Detect (Psionic Energy) [9]; Flight (Low Ceiling, 30') [32]; Mind Reading [27]; Mind Shield 2 [8]; Racial Memory (Active) [36]; TK 10 (Range, 20yd) [50]; Telesend [27]; Psionic Attacks (Alternatives): Maelstrom [9]; Mind Blast [6]; Psionic Ripple 6 [12]; Psionic Storm 6 [19]; TK Bolt 6 [7], TK +20 (Range, 20yd) [100].

Disadvantages: Cannot Speak (Mute; Mitigated) [-10]; Code of Honor (Protoss) [-15]; Fanaticism (Protoss) [-15]; Hidebound [-5]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Sense of Duty (Protoss) [-10]; Stubbornness [-5]; Unusual Biochemistry [-5].

Skills: Battlesuit (A) DX+2 [8]; Beam Weapons (Pistol) (E) DX+2 [4]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Electronics Op (Psychotronics, Sensors), both (A) IQ [2]; Expert Skill (Psionics) (H) IQ+1 [8]; Fast-Draw (Force Sword) (E) DX+1 [1]; Flight (A) HT+1 [4]; Force Sword (A) DX+1 [4]; Judo (H) DX [4]; Karate (H) DX [4]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Space) (A) IQ [2]; Piloting (Aerospace) DX [2]; Physiology (Zerg) (H) DX [4]; Spacer (E) IQ [1]; Tactics (H) IQ [4]; Theology (Protoss) (H) IQ [4]; Throwing (A) DX [2].

Gear: Light Protoss Power Suit; suit-integral Psi-Blade; and Personal Photon Blaster.



Thraos, Protoss Zealot (600 points)
A veteran of many wars, Thraos lives (and dies -- a hundred and sixteen times now, thanks to Protoss Death Warp technolgy) for glorious combat. He's a loyal and dedicated soldier, and while he'll obey orders at any cost, battle is his first love. He will fearlessly wade into swarms of Zerg, face down Main Battle Tanks, and once even climbed onto a cliff in order to jump down on a passing enemy aircraft, slashing his way inside and crashing it into the enemy's command post. That was one of his favorite deaths.

Attributes: ST 16 [54]; DX 16 [120]; IQ 12 [40]; HT 14 [40].

Secondary Characteristics: Damage 1d+2/2d+2; BL 51 lbs.; HP 21 [9]; Will 14 [10]; Per 13 [5]; FP 14 [0]; Basic Speed 8.00 [10]; Basic Move 10 [10].

Advantages: Size 1 [0]; Combat Reflexes [15]; Daredevil [15]; Doesn't Breathe (Oxygen Absorption) [15]; Doesn't Eat or Drink [10]; Fit [5]; High Pain Threshold [10]; Unfazeable [15]; Weapon Master (Force Sword) [20]. • Perks: OHWT (Force Sword) [1]. • Psionic Abilities: Altered Time Rate 1 (Costs 4 FP/sec) [50]; Detect (Psionic Energy) [9]; Mind Reading [27]; Mind Shield 2 [8]; Racial Memory (Active) [36]; Telesend [27]; TK Bolt 9 [50].

Disadvantages: Bloodlust [-10]; Cannot Speak (Mute; Mitigated) [-10]; Code of Honor (Protoss) [-15]; Fanaticism (Protoss) [-15]; Impulsive [-10]; No Sense of Smell/Taste [-5]; Sense of Duty (Protoss) [-10]; Unusual Biochemistry [-5].

Skills:  Battlesuit (A) DX+2 [8]; Beam Weapons (Pistol) (E) DX+2 [4]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Electronics Op (Psychotronics) (A) IQ [2]; Expert Skill (Psionics) (H) IQ [4]; Fast-Draw (Force Sword) (E) DX+1 [1]; Force Sword (A) DX+2 [8]; Hiking (A) HT [2]; History (Protoss) (H) IQ-1 [2]; Intimidate (A) Will [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Land) (A) IQ [2]; Philosophy (Protoss) (H) IQ-1 [2]; Running (A) HT [2]; Spacer (E) IQ [1]; Survival (Trace/No Atmosphere) (A) Per [2]; Tactics (H) IQ [4]; Throwing (A) DX [2].

Techniques: Dual-Weapon Attack (Force Sword) (H) Skill+0 [5].

Gear: Standard Power Suit; Personal Photon Blaster; Dual Psi-Blade Gauntlets.
« Last Edit: December 08, 2013, 03:52:22 PM by Lex » Logged
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